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Video game newsletters cover the industry, game design and criticism, written by journalists, developers and critics who left or never joined the big outlets. The reporting on labour and business is often better than anywhere else.
Game design and gaming industry are the narrower pages.
12 newsletters below, ranked by editorial quality and how recently they published.
Joost van Dreunen, an NYU Stern professor, analyses the business of games and play, with a focus on platform strategy, the console market, and collectibles. Recent issues mix sharp takes on industry news with first-person reporting from events such as New York Comic Con.
Interviews and reported features with people working in and around video games, including developers and AI researchers. Recent issues cover the ARC-AGI-3 puzzle-game benchmark, Factorio's creator on AI coding tools, and the author's launch of a premium print magazine.
Simon Carless's weekly-ish newsletter analyses how players find and buy video games, drawing on GameDiscoverCo's Steam wishlist, concurrent-player and console data. Each issue mixes data cuts, trending-wishlist rankings and short news roundups, with a heavy promotional pitch for its paid Pro data service.
A personal newsletter by a writer who blends parenting and video games, mixing reflective essays about family moments with practical advice on introducing kids to games like Nintendo titles. Readers get thoughtful, first-person takes on game choices for children and the emotional side of family play.
A games-industry newsletter offering interviews, analysis and industry data on the video game business, from a seasoned insider. Recent issues cover Commodore's new ownership and retro hardware, Activision's Call of Duty turnaround, Lucasfilm's independent-studio push and the Zelda-versus-GTA 6 market.
The newsletter publishes independent quantitative analyses by Emil Kirkegaard, covering migrant outcomes, sex differences in cognitive tests using OECD PIAAC data, and statistics from a Slay the Spire 2 run-tracking portal. Readers get data-driven write-ups that include plots, methodology and downloadable datasets, with an emphasis on contested claims about intelligence and group differences.
Post Games is a weekly video game interview podcast in the style of public radio, with transcribed-style newsletter companion posts covering interviews with industry reporters and creators, plus Patreon listening tips. Readers get previews of podcast episodes, behind-the-scenes game industry reporting, and essays on how game adaptations have improved.
A Czech weekly-style video game newsletter covering upcoming and recent games, interviews with developers such as Amanita Design's Jakub Dvorský, and previews of new titles. It offers readers news, game impressions and developer insights aimed at Czech-speaking gamers.
A data-driven newsletter estimating video game sales, revenues, and player engagement across PlayStation, Xbox, and Steam, published twice a week. Readers get copy-sales estimates, platform splits, pricing and engagement analysis, and commentary on industry trends.
A weekly Brazilian digest of video game news, published every Monday, covering recent industry stories such as GTA 6 and The Game Awards. It also explains how events and technology work, for example how The Game Awards jury votes and how browser-based PlayStation 2 game projects function.
The Besties is a weekly video game newsletter from a podcast hosted by a group of games journalists, promoting episodes, live shows and Patreon bonuses. Its issues mix short episode blurbs with reviews-in-brief of recent releases and a lot of self-promotion.
One short email a week with hand-picked newsletters from the index. Free, no spam, unsubscribe anytime.