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Chronicles of a Software Engineer

Ghost
ozzadar.com· irregular· Published 1 months ago

A personal engineering blog following the author's development of Lights, a C++23 game engine, starting with a high-level architectural tour. Readers get technical detail on design decisions such as the layered structure, the RHI-based rendering backend and the choice not to impose an ECS.

game enginec++23cmakesdl3vulkanopenglwebgpurhienttrendering architectureindie game dev
Platform
Ghost
Frequency
Irregular
Latest issue
Sep 17, 2026
Language
English
Written for
Game and graphics programmers interested in custom engine design
Tone
practical
Tracked since
Oct 23, 2026

Website: https://ozzadar.com/