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Patterns in Play

Ghost
patternsinplay.blog· weekly· Published yesterday

Short, practical essays on game design theory, each building one principle around concrete examples from games like Slay the Spire, Slipways and Rift Wizard. Readers get design heuristics they can apply to upgrade systems, synergies and multiplayer structure.

game design theoryupgrade systemsslay the spireroguelike designmultiplayer designfree-for-allgame balance4x gamessynergy design
Platform
Ghost
Frequency
Weekly
Latest issue
Oct 23, 2026
Language
English
Written for
Game designers and design-minded players
Tone
analytical
Tracked since
Oct 24, 2026

Website: https://www.patternsinplay.blog/